Experimental Patch Notes (11 May 2017)

Experimental Patch Notes: May 11, 10:37PM

General
 * Implemented various fixes addressing mass stuck passengers (Drop-offs, Security, etc), related to a thread pool latency condition exasperated by 10x game speed
 * Fixed a bug with construction projects not completing after load game
 * Fixed a bug preventing selling of supply piles when no Storage zone exists
 * Fixed a bug with stuck Delivery Truck when loading game when Laborer returning to truck
 * Fixed the markers on horizontal Bag Scanner (West)
 * Vehicle rotation is now serialized
 * Vehicles will no longer drive on Roads and Taxiway that are not yet built
 * Fixed a bug causing vehicles to temporarily get stuck at spawn point or unload prematurely when new roads are being built
 * Fixed a bug causing vehicles to get stuck for a second after loading game
 * Minor passenger AI improvements; more improvements still upcoming
 * Known Issue: The vertical Bag Scanner orientations still only go South; we’ll be fixing North soon

Steam Workshop Support - Initial Phase


 * You can now share your maps with the community on Steam Workshop!
 * Look for "Airport Sharing" in the game's Main Menu and the Workshop tab on Steam

We're happy to release the first phase of SimAirport Workshop support! It's a fairly basic initial implementation and is only the first phase of our planned support for the Workshop. We'll eventually be allowing you to add your own airlines, aircraft, make general graphical mods, and more.

Let us know how well it works, what improvements you'd like to see, and if you like it -- as usual we'll be listening closely to your feedback and making changes as needed to continually improve it for the community.

Thanks everyone -- we'll be back with more soon!