Experimental Patch Notes (22 June 2017)

Experimental Patch Notes: June 22, ~9:28PM


 * Fixes a slow-path condition (large map, many workers, walled-in targets) that could result in workers starting jobs 1 by 1 vs more at the same time
 * Fixes an issue that could result in stuck or “ghost” aircraft and baggage cars (after having destroyed a ticketing desk or baggage depot).
 * Fixes an issue that could result in passengers stuck at objects upon deserialization
 * Fixes a bug where janitors wouldn’t pick up all trash bags
 * Fixes a bug with Chairs that caused two agents to both try to use the chair, resulting in stuck due to a push/pull fight
 * Add a new 'Staff Overview' tool that lets you locate & fire workers; find it under Reports menu

Plans Regarding Baggage System Changes

Further changes/improvements are coming to these systems based on your input so far; we're listening to your feedback for certain, and we'll improvements implemented in the very near future which should substantially help with the usability of these systems. In the meantime, two recent & relevant posts on the topic that are worth reading:
 * 1) Medium Size Baggage System Setups - Working Examples
 * 2) Utility Network: Upcoming plans, improvements, changes