Experimental Patch Notes (2 July 2017)

Experimental Patch Notes: July 2, ~8:02PM
 * Changes from Edge prior to today are now on this branch & are re-iterated below...


 * Conveyor Changes -- By popular request! =)
 * Conveyors inbound to a hub (blue, labeled with an "H") can now have 3-way intersections
 * Conveyor sections with a 3-way intersection will only be allowed to connect to other "to hub"/blue sections
 * The pink ("R") side of the network is unchanged, does not allow intersections


 * Fixes the UI money hover not limiting the number of recent transactions displayed
 * Fixes a sprite error on very large land expansion area indicators
 * Resolves the issue with road construction sometimes not completing
 * Fixes one issue with sectors job sometimes not completing successfully that could result in an inconsistent map state that shows everything non-secure, all zones failing validations, etc.
 * Slightly optimizes sector generation
 * Fixes recent transactions not limiting properly in the top UI hover
 * Fixes an issue that could cause projects to re-allocate supplies incorrectly
 * Fixes an issue that rarely prevented sector generation from finishing
 * Fixes several thread-safety related issues
 * Fixes the issue that caused sectors to generate incorrectly in some cases; this sometimes resulted in secure areas being incorrect, bad paths/through walls, etc