Experimental Patch Notes (23 June 2017)

Experimental Patch Notes: June 23, ~10:07PM


 * Fixes an issue resulting in unnecessary cache invalidation during object placement
 * In the case of multiple standby gates at a given point in time, aircraft now prefer the smallest backup gate available instead of using the first found
 * Fixes a pathfinding bug that could allow secured passengers to find routes to secure targets via nonsecure sectors
 * Fixes the placement validation bug on conveyor-related objects (after canceling, position was unusable until game load)
 * Fixes Janitors not appearing in the staff manager
 * Fixes Golf Cart appearing underneath gate pavement
 * Fixes a bug with the appearance of runway approach indicator lights
 * Right-mouse click now cancels dragging state for most build tools (e.g. terrain, zones, etc), and/or deselect a selected build item (vs always having to press Escape)
 * Updates the MFS, accepted flights now go into an "Unscheduled" queue for you to schedule from there; few other misc. improvements & tweaks to MFS
 * Adds ability to right click prioritize construction projects via right-click context menu on pending construction