Experimental Patch Notes (6 June 2017)

Experimental Patch Notes: June 6, ~10:32 PM
 * Spawn nodes now have edges to all orthogonal neighbors; prevents vehicles getting stuck trying to make a hard left at the top of the map
 * Storage shelves and dumpsters will be prioritized over ground spots
 * Reduced the hitbox size on trash bags, making it easier to see garbage zone capacity when full
 * Retail workers will now handle restocking kitchens; prevents delivery truck from blocking traffic longer than necessary
 * Added substantial code to Aircraft to make them much more robust & resilient;, helps prevent them from getting stuck and becoming permanent airport decor. They should now look for backup solutions and re-attempt to find paths to the gate/runway if none exist on its first few attempts. Dismantle validations have been relaxed slightly now that aircraft can recover more reliably.
 * Fixed a bug that allowed Clear & Demolish tool to sometimes bypass dismantle validations
 * Fixed invisible sprites on the LRT & Luggage Vehicle as well as several other misc. sprite related issues with the same root cause
 * Adds "Transit Capacity" to the top UI "Passenger" hover, to better convey your total available throughput potential