Patch Notes (25 March 2017)

It's time for another SimAirport patch and we have also released the SimAirport Roadmap that we mentioned in the previous patch notes!

SimAirport Early Roadmap

A few days ago we came across a bug related to zones and 'zone references' which turned out to be one of the primary root causes of the cafe/retail issues. It has required us to take a slight detour to address the underlying root issue and we're just about through that now. We anticipate having that fix, and cafe/retail itself, fully up and running very soon and you can expect to see it on the experimental branch early next week. We'll then be proceeding to get that out in a general availability patch as soon as we can thereafter!

Patch Notes
 * Fixed a bug with Flight Info Display incorrectly emitting Environment effect instead of Information
 * Fixed the “# standing > # departing” bug when 2+ desks are assigned to a gate
 * Aircraft can now depart earlier than scheduled departure time if otherwise ready to leave (boarded & loaded etc)
 * Demolish tool now must be used adjacent to outdoors areas; helps prevent confusing islands of “outdoors” surrounded by “indoors”. Use ‘Clear’ tool to clear indoor areas and keep them as indoors.
 * Minor memory allocation improvements [performance]
 * Fixed an issue where workers didn’t complete a tasks or stopped mid-way through
 * Fixed aircraft becoming stuck when their runway was destroyed while at the gate
 * Nearby construction workers will now assist in unloading Supply Trucks
 * Airlines UI now shows available flights broken down by morning/afternoon/night
 * Existing indoor decor will no longer be removed when placing flooring
 * Fixed an issue that sometimes caused security & zone validations to stop running
 * Fixed multiple small save/load related issues
 * Flight Schedule UI Overhaul -- Scheduling is now done by gate.

Note - When loading an existing save from a prior patch you may end up with some cancelled flights for the first day until you have adjusted your schedule accordingly. Schedule changes only take effect for 'tomorrow' and forward.

Thanks everyone -- and as usual, we'll have more for you as soon as we can!!