Experimental Patch Notes (5 June 2017)

Experimental Patch Notes: June 5, ~10:28 PM
 * Minor performance improvement to luggage spawning
 * Adds an optimization to the road island cache
 * Fixes a bug that could result in Storage Shelf showing the wrong sprite/state
 * Fixes a bug that could result in stuck workers, projects, and/or supply truck [when processing jobs near at-capacity zones]
 * Fixes a bug when canceling a project before the indicator animation is complete
 * Supply Trucks will now spawn (assuming any piles are pending delivery) even if Deliveries zone is removed or at full capacity, for better visibility into idle workers waiting on that truck’s supplies
 * Supplies pending delivery from canceled construction projects will now sometimes be reallocated to new projects (terrain only)
 * Fixes Urinal "back" facing
 * Fixes Ramp Agent sprites
 * Improves flight distribution when spawning departing pax
 * Adds a few new 'Bench B' combos, 2 and 3 seats
 * Adds Fountain Display A/B objects, environment objects
 * Reduced the environment effects from some existing decor objects

One random request, something that we're interested in hearing general feedback on, would be the Object Placement Menu/Selection UI -- we have a number of additional seating options & configurations ready to be added, the main thing stopping us is that we don't want to overload or clutter the object menu. We've considered a "hover sub menu" or similar, though it's a bit 'awkward' to use from our testing so far; we're curious if there are any great ideas out there, or if you've played any games that have done a great job with object/build tool organization. We'd love to hear your ideas and even see some examples! =)

Thanks everyone -- we'll have more for you soon!