Experimental Patch Notes (20 May 2017)

Experimental Patch Notes: May 20, 8:16PM

Why wait? Let's get this round of updates kicked off right away, with just a bit of what we have planned. =)

Change Log for May 20, 8:16PM
 * Fix a minor bug in the security zone functional validation
 * Fix a bug allowing purchase of hangar vehicles with insufficient funds in Career mode
 * Fix the airport entrance sprite disappearing after completing road tech option
 * Adds a few fixes related to hidden zone overlays, e.g. when starting draw mode
 * Gate Docking: Fixes invalid gate connector rotation when deserializing into undocking state
 * Gate Docking: Fixes instant animation when docking/undocking on gates of certain facings
 * Gate Docking: Makes the animation duration constant (game time) regardless of FPS
 * Gate Docking: Makes the animation correctly resume partial progress vs starting over or "jumping" to destination state when loading a game while in transition
 * Adding or modifying a flight will apply to the following day, whereas an offer cancelation will sometimes also apply to the current day if the arrival time is sufficiently far away
 * Prevents assignment to invalid gate (i.e. pending construction or dismantle) when accepting offers and editing schedule
 * Prevents dismantle of gate when it has flights pending arrival — these must be moved, canceled, or allowed to run their course.
 * Fixed an issue with Clear tool ignoring an object’s “can be destroyed” validations
 * Adds the ability to set custom gate names
 * Improves performance of general pathfinding

We're excited for this round of updates and we'll be getting things out to you as soon as they're ready. As always, we'll be back with more for you soon!

Thanks everyone!!