Patch Notes (15 March 2017)


 * Dismantling taxiway/roads (or canceling construction of such) will no longer provide refund, only materials
 * Fixed bug after loading game pending construction objects/roads should remain half opacity. Also fix the road/taxiway sprites.
 * Show the arrow for one way roads during immediately after placement, vs only after being built
 * Added “count current” to all staff buttons
 * Resolved UI Toggle state not matching what’s shown when game is paused
 * Fixed an issue with Janitors sometimes getting stuck after save/load
 * Small aircraft will now prefer reserving small gates, leaving the large ones available for large-only aircraft
 * Bank loans can be repaid even if w/out enough money to repay entire thing
 * Delay and cancellation reasons are now visible in the Flight Status dialog
 * Application now mutes audio when application loses focus
 * Resolved bug with queued audio on Windows platform
 * Resolved a queue-stuck bug related to bleed-over of passenger state between spawning (Starting a new game is recommended although some "save fixing" code has been added)
 * Fixed a pathfinding cache bug resulting in agents sometimes avoiding destroyed objects, or walking through newly placed walls
 * Kitchen now requires Pizza Oven
 * Staff costs tweaked; hourly cost reduced, hire & fire costs raised
 * Additional Food/Retail fixes for Staff tasks to prevent lockup
 * Fix for Passengers to allow more reliable pick ups
 * Fix for Passengers in Baggage Claim to have more reliable claiming of luggage
 * Luggage Car will now retry to find a path if no path is available right away
 * Improvements to Aircraft pathfinding to better avoid getting stuck
 * Fix for Luggage Car that would result in it getting stuck on front roadway
 * Fix for golf cart staff baggage dropoff that could stall aircraft
 * Fixed a bug with one queue being “ignored” when the other ones attached to an object de-queue fine