Experimental Patch Notes (9 May 2017)

Experimental Patch Notes: May 9, 8:41PM


 * Queues: Fixed an issue with large gaps emerging after queues overflowed
 * Queues: Fixed an issue with passengers restarting the same queue after loading game
 * Queues: Fixed a memory leak & optimized performance overhead
 * Passenger AI: passengers no longer stop resting when there is nothing else better
 * Passenger AI: rest need tuning changes
 * Passenger AI: fixed a bug that caused secure Passengers to over-consider insecure objects, made a few new adjustments
 * Storage Shelf can now be placed indoors
 * Fixed the P&L report scrollbar
 * Minor thread safety fix to road-related cache
 * Few fixes to the assignment user interface (when clicking new ‘source’ objects)
 * Fixed an edge case with IDCheckStand placement at edge of zone that could result in passengers failing to select a bag scanner
 * Fixed a bug that caused airlines to offer too many larger vs smaller aircraft contracts
 * Fixed a bug that caused vehicles driving to zones to slightly overshoot sometimes