Patch Notes (19 March 2017)


 * Fixed some vehicles getting stuck when inbound
 * Fix z-order of Body Scanner after loading game
 * Passenger Pickup timeout added; set at 1 hour, passengers will walk off map afterwards
 * Garbage truck rescheduled, now midnight instead of noon
 * A few conveyor bag movement improvements (no lag fix yet, still debugging; accepting maps w/ issue)
 * Boarding timer now accounts for multiple gate agents & desks


 * Fixed wall shadows not showing up initially after starting a game
 * Fixed vertical runway numbering
 * Fixed metal detector facing on the default starter map
 * Fixed a bug that prevented vehicles from properly re-routing due to traffic
 * PlacementIndicator / WallPolygon performance
 * Temporarily disabled weather/rain effect (performance)
 * Pickups now flush faster / more per vehicle (Bus capacities increased)
 * Temporarily disabled passenger cafe behaviors for revision
 * Misc. performance improvements, including some construction improvements
 * Queue and non-queue timings tweaked slightly
 * Sound effects update for runway IDs