Experimental Patch Notes (10 June 2017)

Experimental Patch Notes: June 10, ~10:31 PM
 * Hotfix: Resolves a bug that in-UI aircraft to be invisible
 * Hotfix: Resolves a bug that caused in-play aircraft to be invisible when loading existing saves
 * UI Categories added & updates for several objects and build tools
 * Revises the gate docking animation, should be impossible to ever get stuck now & consistent speed in game time
 * Hotkeys U, P, & I now correctly toggle dialogs vs only showing them
 * Transit Capacity report now not paired with MFS dialog, is accessible only in Reports menu
 * Resizing the MFS dialog will now expand right/down only, vs in all directions
 * Adds scroll speed scalar to Research menu
 * Moves 707+737 to medium runway, 767 to large gate, updates runway descriptions, un-reverts the removal of the size restrictions (unintentional)
 * Optimizes the Aircraft sprite texture loading; reduces startup memory usage significantly
 * Adds a new research item for “Operations Control Panel” that allows editing of bus, garbage, retail, and light rail service intervals
 * Bus, Retail, and Light Rail services now cost a fixed fee per spawn, as an inhibitor to scheduling them as frequently as possible / partially tuning late-stage gameplay
 * Adds 'Daily Cashflows' financial graph report, unlocked via CFO
 * Re-enables weather effects, is now updated and optimized; uses new 'weather systems' implementation for more realistic, predictable & forecastable weather patterns. Will see further improvements in the future including wind being more tightly incorporated, forecasting abilities/report, and gameplay impact (go-arounds, delays/cancellations, etc).