Standby Gate

A Standby Gate allows players to define gate failover options that will be used in the event that a flight’s original gate is not available at the scheduled arrival time. If necessary, passengers will backtrack to a different wing of the airport to reach the new gate agent desk(s).

In order to use the standby gate, players must first research the feature. The research has three requirements: a COO with an office, completed research of Operations, and $15,000. The research takes 12 hours to complete.

Instructions
Here is how to use the standby gate functionality:

Scheduling

 * 1) Pull up the Master Flight Schedule. In the upper left corner there's a drop-down. "Flights" (where the schedule looks normal and flights are bright color) and "standby" where the colors go subdued.
 * 2) Select the gate you want to make the "standby gate" (so if a flight comes in and there's still and aircraft on the gate, it will go to the standby gate and passengers will go there to catch it) by clicking along that gate's timeline, and drag to set the time.
 * 3) The space will fill with a white bar that saying "standby", and that will remain there when you switch back to "flights".
 * 4) When you hover over the gate with the mouse it will tell the time it's on standby, as well as the flight schedule.
 * 5) You can set up multiple standby times on a single gate.

Removing

 * 1) Right click on the gate in a standby block; the options "remove" and "clear row" appear.
 * 2) Remove one time slot with "remove", and clear all the standby slots with "clear row".

The "trigger" time for a plane to choose a standby gate seems to be 20 minutes prior to scheduled arrival. Thus, if the previous aircraft is still on the gate 20 minutes prior to the following aircraft's arrival time, the following aircraft will go to the standby gate.

History

 * The standby gate was first introduced in the experimental patch released on 26 May 2017.