Patch Notes (7 March 2017)

Another day another bit of patches! The team has decided that from now on we'll be working on patching in groups as opposed to the usual gigantic patch at the end of the day that many users may be used to.

We would also like to take this time to make it very clear that we are loving the feedback being given, both good and bad! Did your Passenger hop off a plane upside down? Report it! Barista decided to run circles around a table? Report it! Have a problem with how something is working? Report it! We are here for the community and we'll be sure to do our best to make sure all reports are treated with the same level of care and concern as you all feel they should be.

Patch one:


 * Added “start from scratch” option to the new game menu
 * A good majority of the conveyor/utility construction options got fixed
 * Placement indicator should be fixed from this point forward

Patch two:
 * Additional conveyer fixes. Bug affecting color coding of UI helpers resolved. Misc. Conveyor system improvements & usability fixes.
 * Conveyor systems now need to be connected underneath the arrow of the machine you're connecting to.
 * Save/load game issue caused by RunwayUpgrades resolved
 * Research can now be completed in Sandbox mode regardless of financial status
 * Stuck construction worker lag fixed
 * Save/load game fix related to airlines that cancelled a contract
 * Security corridor lookup/cache issue that caused cascading errors, could freeze passengers or cause other issues
 * Food vending machines now properly credit/pay you (once per hour)
 * Vsync can be toggled on/off indepedently from graphics setting used

Patch three:


 * Added sound sliders to preferences; both master volume and crowd volume
 * Bug preventing staff from being fired fixed
 * Fixed bug that made passengers wander to their aircraft from outside the building
 * Baggage bug fixed
 * Utility/conveyor demolition glitch patched
 * Bug resulting in trash not being taken out corrected
 * Sandbox Mode will no longer automatically end the game after two days of bankruptcy
 * Fixed utilities issue that occurred if two utility-connected objects had their connection-point at the same location (no longer allowed)
 * Misc. loan bug fixed

'''As with most patches we would recommend starting a new game whenever a large patch comes out to hopefully clear up any bugs that might have been solved. ''' Please check back throughout the day to see what we've fixed or changed. All reports will be taken into consideration so please keep them coming! You all are amazing and even though it's just the second day since release the overwhelming support has been nothing short of loved by the team!