Experimental Patch Notes (3 May 2017)

Experimental Patch Notes: May 3, ~4:40PM

Change Log
 * Adds a new UI for Profit & Loss Report
 * Fix a broken road de-zone (should validate against splitting 1-only zones), now allows manual de-zone (‘None’) under existing roads
 * Fix to exclude more unreachable targets when vehicles initially spawn
 * Fix for aircraft runway lineup position
 * Fix an issue with idle janitors while work to do
 * Food workers at a register will take care of its food orders, before other workers have a chance to
 * Passengers will avoid cutting through Kitchen zones, if alternative routes exist
 * Passengers will now wait nearby for Toilets (if in use)— helps prevent oscillation against the 2nd highest need
 * Staff now validate the objects the could go to are likely reachable as well as functional
 * Misc needs adjustment

Known Issues

We're still working on Passenger Needs 'Balance' aspect of Passenger AI, to solve known AI-related bugs more exactly