Experimental Patch Notes (1 May 2017)

Experimental Patch Notes: 1 May, 10:21PM


 * Fix a bug preventing Door placement
 * ATM, Electronic Vending machine, and Retail Bar should now be working (selectable, generating income)
 * Minor needs adjustments (lower arrivals bladder, more gradient Lifecycle)
 * Executives will now wander in their offices
 * Foundation tool near existing walls/foundations will now dismantle walls (free) vs consuming valuable Concrete supplies for those positions
 * Fix a race condition with agents selecting newly-built objects which may not be functional
 * Fix a bug that broke the Kitchen reference when un-assigning a queue to a Retail Cash Register
 * Misc. “abort” related fixes, should help prevent floating trays, hidden legs, chair placement
 * Road placement will now correctly de-zone tiles
 * Road placement will now show the correct cost when available inventory exists
 * Zones can now be edited under pending construction, in limited circumstances (i.e. not walls)
 * Fix a bug that could allow drawing off-map Conveyor tiles
 * Fix a couple of bugs with passengers stuck / failed Send Home
 * Fix an issue with passengers “looping” to the end of a queue (or otherwise reverting progress to an equivalent action), if it had multiple objects attached
 * Passenger speed while in queues is now fixed, to prevent later enqueues from arriving to their spot before earlier enqueues
 * Ticketing objects now require non-secure area to function
 * Fix an issue with passengers ‘stuck’ near baggage claim — allowing them to give up more reliably now