Experimental Patch Notes (22 May 2017)

Experimental Patch Notes: May 22, ~8:38PM


 * Optimizes tile map rendering performance, reducing memory usage by up to 90%
 * Fixes the issue with saves sometimes failing
 * Fixes the issue sometimes preventing “selected object dialog” buttons from being clicked
 * Adds a fix for fired staff stuck in the corner of map
 * Slightly increases the distance passengers can grab their bags at carousels
 * Shortens the gate name in Flight Status dialog
 * Greater contrast to primary scroll bar handles
 * Fixes an exception when moving a flight with the cancellation dialog still open
 * Prevents vehicle passenger spawning while the game is paused
 * Improves the reliability and logging of the thread runner code
 * Temporarily disables potentially problematic validation that runways must be able to reach all gates; will re-enable with a safer, faster version later this week

Note: We resolved several issues in this patch that could have lead to crashes; it's still possible however that there is another bug remaining as a crash culprit as well. If you do experience any crash after this patch, please continue to send in all information that you can -- ideally at least both your save & log -- so that we can get it found & fixed ASAP.

Small request -- when sending in saves & logs, we'd appreciate if you could add a link to the relevant thread/discussion, or a brief description in the body, that way we know exactly what we're looking for when reviewing a given bug report's data. =)

Thank you!