The Patch Notes below are taken from this forum thread of the game's forums.
- Fixed some vehicles getting stuck when inbound
- Fix z-order of Body Scanner after loading game
- Passenger Pickup timeout added; set at 1 hour, passengers will walk off map afterwards
- Garbage truck rescheduled, now midnight instead of noon
- A few conveyor bag movement improvements (no lag fix yet, still debugging; accepting maps w/ issue)
- Boarding timer now accounts for multiple gate agents & desksThe Patch Notes below are taken from this forum thread of the game's forums.
- Fixed wall shadows not showing up initially after starting a game
- Fixed vertical runway numbering
- Fixed metal detector facing on the default starter map
- Fixed a bug that prevented vehicles from properly re-routing due to traffic
- PlacementIndicator / WallPolygon performance
- Temporarily disabled weather/rain effect (performance)
- Pickups now flush faster / more per vehicle (Bus capacities increased)
- Temporarily disabled passenger cafe behaviors for revision
- Misc. performance improvements, including some construction improvements
- Queue and non-queue timings tweaked slightly
- Sound effects update for runway IDs