SimAirport Wiki
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The Patch Notes below are taken from this forum thread of the game's forums.

The Patch Notes below are taken from this forum thread of the game's forums.

  • Fixed some vehicles getting stuck when inbound
  • Fix z-order of Body Scanner after loading game
  • Passenger Pickup timeout added; set at 1 hour, passengers will walk off map afterwards
  • Garbage truck rescheduled, now midnight instead of noon
  • A few conveyor bag movement improvements (no lag fix yet, still debugging; accepting maps w/ issue)
  • Boarding timer now accounts for multiple gate agents & desks
    The Patch Notes below are taken from this forum thread of the game's forums.

    The Patch Notes below are taken from this forum thread of the game's forums.

  • Fixed wall shadows not showing up initially after starting a game
  • Fixed vertical runway numbering
  • Fixed metal detector facing on the default starter map
  • Fixed a bug that prevented vehicles from properly re-routing due to traffic
  • PlacementIndicator / WallPolygon performance
  • Temporarily disabled weather/rain effect (performance)
  • Pickups now flush faster / more per vehicle (Bus capacities increased)
  • Temporarily disabled passenger cafe behaviors for revision
  • Misc. performance improvements, including some construction improvements
  • Queue and non-queue timings tweaked slightly
  • Sound effects update for runway IDs
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